3d Environment and Character Artist
To be a part of growth oriented production house, where skills are recognized and utilized for achieving the
organizational growth and opportunities are provided for personal -professional enhancement.
Core Competency:
• Character Modeling and Texturing
• Environment Modeling and Texturing
• Sculpting (Organic & Inorganic )
• Software Skill -
• Autodesk Maya
• Zbrush
• Adobe Photoshop
• Substance Painter
1. Here I Did work on Assets Texturing & Lookdev.
2. Software Using Autodesk Maya , Foundry Mari , Zbrush , Substance Painter .
Note - I Work here after COVID-19 Its 400 km away from my hometown till 2020 to 2022. I worked as a full time freelancer , The company is Closed after 6 Months of joining . So then I Started Full time Freelance Again .
Responsibility 3d modeling texturing artist.
Accomplishments 3d artist Skills Used Autodesk Maya , Adobe Photoshop , Substance Painter.
Resigning Reason the company is temporarily closed for an indefinite period, making it necessary to seek new employment.
Responsibilities
2D & 3d modeling texturing artist & 3d game artist.